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MMOexp: Elden Ring's level design is an excellent illustration

If Bruno Dias, a writer and director at FailBetter Games, tweeted a picture with arrows that pointed at the exact location where the beginning of the game and the combat tutorial is in, some debate was triggered, with Elden Ring Runes one side saying that Elden Ring's level design is an excellent illustration of rewarding and encouraging players' exploration, and another arguing that the game needs to be more explicit in indicating that the cave is an area for tutorials.

"This really is genius tho since if you've played a souls game before , you'll be cautious to dive into a pit and head to the exit," wrote one Twitter user. "While new players will be able to talk to and believe in ghosts because the games haven't caused confidence issues."

"I think the message was needed to be more clear," wrote former MMOexp Australia editor Alex Walker. "I could not discern the fire from my position or even from the edge, so I interpreted it as other messages I'd read up until the moment I realized: "This was designed to make me laugh.'"

It's stated that reading is essential in any game, and this is certainly the case for Elden Ring. The game actually suggests that the dark plunge will lead to a tutorial zone, through a note left by the game's developers that can be found written on best place to buy elden ring items the edge in the pit.

 
1 day, 13 hours ago

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