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I find the grave issue to be absurd

In the case of RuneScape Gold they were evicted from Falador and also from the mountains. (I'm pretending there's a massive mountain range that divides Asgarnia/Misthalin from Wilderness... It seems odd to have one mountain on its' own.) I believe this is what makes Daquarius the leader of Kinshra, a marquess.

He is the lord of this title, which is logical. What is the reason Sir Amik considered to be a knight, even though Daquarius is a lord? What do you think? Would a knight really be allowed to rule a kingdom? Sorry for the non-related parts. I just copied and pasted it from a post that I wrote on RSOF.

I find the grave issue to be absurd. For those who aren't familiar with it, it's the argument that grave stones will not be blessed because people will RS 2007 Accounts your money. Ignoring the fact that pre 07 it was exactly that, but there wasn't the grace period of 6 minutes to pick up your possessions, I fail to see what the problem is.

One of the arguments that have been raised is that the arrival of new bosses does not necessarily mean graves. Are you seriously? Tormented Demons, an updated boss, came out in 2008. According to what I can tell, even if my friend and I bless each other (he blesses me, but the latter has not yet passed away) I can always return in three minutes. The whole argument about gravestone blessing is irrelevant. It doesn't really matter if your grave has been blessed. It's still possible to get back.

The Corpreal Beast on the other hand, has been specifically designed to avoid using the mechanics of a cemetery. I'm certain Jagex saw the error and was embarrassed by the bosses of care bears who created gravestones to avoid any chance. You have only two minutes to go back to your stuff. It's impossible to leave the property prior to it becoming public loot.

Finally Nex, I have yet not to fight her. It is possible to claim that Nex would have had these mechanics because most people believe that Jagex worked on the update for a long period of time. While a blessing can help you get back to your grave here, it is m belief this would of been included in Nex's design.

In terms of all bosses in other games, they were designed to be used without gravestones, with actual risk. You can retrieve items from Bandos KBD, Chaos Ele and Mole if you have graves that don't have bless. A grave that has blessing opens up DKs, Arma and Sara.

Additionally, graves lower the risk of RS by a huge amount. Yes we understand that someone won't be able to bless your grave in order that they can get there mitts on your rage, but this is the point. It's not about them being a penis. It's how the RS death sentence is executed and has been distorted because of graves.

The bless was not intended to replace the idea of friends taking things and returning them, but a way for friends to help you out in the event of your passing. The solution is simple You have three choices. You should only risk what you can afford to loose. We're hoping for a decrease in bosses who have gear that is overloaded since they stand a small chance of losing it.

Boss with your friends - this was the way people used to go prior to graves, when they were looking to take less risk. Boss as you are doing currently, but realise that if you lose the blessing your way, you're only yourself to blame as I for one will be savoring various strangers' fat loot piles. I hope this is all clarified.

The PKing community of RuneScape was a good group of players in the days of wilderness (this was many years ago). We first asked "dm?" Before we attacked anyone We demanded "dm?" Before we attacked anyone. We wanted to make sure that the person was prepared and we could have a fun, safe, fair fight.

People do dm'ed. Too many times in RuneScape now a-days, I will ask someone "dm?" to get a response of "sure" or "yes" and then have players run to the bank just a couple of minutes after the fight.

We also pinted each other's best accounts against one another, our mains. Because the stats were balanced it made this more enjoyable. It was fun to watch range beat melee and mage, etc. We now have pures that are totally not balanced. This means that PKing is less enjoyable.

Is it me, or has the PKing community lost its integrity over the past several years? This is just a handful off of my head, but I bet there are many more. Will this bring back the integrity of the wilderness, or is it just going to serve as a playground for RuneScape's annoyance?

Many people might not think of all the things. I thought of some things: I am pretty certain that in 2007, we had a small screen, and the field of vision wasn't as good. It was necessary to constantly adjust the camea. Players no longer need to be concerned about the camera.

Wilderness wall. Everyone can instantly see items dropped. It's simply the fact that technology has advanced. Internet connections are faster and better. I know youtube was popular then, but it really has exploded since. Many people are trying to create videos in order to "compete". Duel Arena now has a f2p price. Will it stay this in the future with stakes being reintroduced?

The old bone yard was my favorite is gone. I hope this will return. Do you have any players that are aware of the battlegrounds from the past? Dark castle was empty. I had a much more extensive list of things to add, but now I'm not sure what to add. There could be more things that I can add.
on December 19 at 08:16 PM

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