The sport - occupies in my mental geography is important enough that TBC Classic Gold I believe it is unsettling. The concept that a brand new player can undertake their travel through the match without ever setting foot on the broad pampas of the Barrens, or trudging through the Swamp of Sorrows, or really exploring the game's original continents - save the capital towns of Stormwind and Orgrimmar - gives me an uncomfortable feeling, such as having a ghost limb or a false memory.
Naturally, it's tremendously well done. As a mechanical introduction into the match, it is flawless. As an introduction into the Warcraft's world? I'm disappointed that Exile's Reach plays out identically for Alliance and Horde players, never mind players of different races. The first starter experiences, individual to every race, do a great deal to create the extreme sense of belonging and cultural identity that Warcraft - a huge dream archetypes so cartoonish they get away with being, frankly, a bit crass - has no business boosting, but can. (it is possible to select the original beginner experiences rather, if it is not your first character.)
Once I'd tried a couple of distinct routes into the game, though, my nostalgic concerns began to look fragile in the face of the truth. Using Chromie Time - the time-warping attribute, curated by an impish member of the Bronze Dragonflight - I went from Exile's Reach into Cataclysm's version of the original continents; into the aged Burning Crusade; into Legion, my favorite of the recent expansions; and finally into hatred for Azeroth, as planned. And that I had to face it: modern World of Warcraft is as large an improvement over Cataclysm as that has been over the original game. Probably larger.
The worlds are so much more visually rich, more radically scaled. As much as my veteran soul might be stirred by the sight of the canyons of Thousand Needles or the windswept Borean Tundra, there is not anything in the older game that may touch your first sight of the excellent, burnished ziggurats of Battle for Azeroth's Zuldazar. The storytelling is so much more confident, pulled from the quest text and into the action, though your advancement through the match is provided a strong thematic spine: base-building, a warfare effort, a pursuit for a great artifact weapon. The planet is less secretive but more bountiful, dotted with treasure and boss monsters to cheap WOW Burning Crusade Classic Gold draw you off the beaten path. An imperceptible slot machine occasionally upgrades your quest-reward items using a flourish, just because you deserve it. It is such a luxurious experience. Should you have to trudge through 10-year-old articles for this? Obviously you shouldn't.