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Yeah it certainly has to do with fundamentally distinct body projection

Regardless of the extreme grind the game becomes towards the end (for instance, running the exact same dungeon like about 40-80 occasions to acquire one level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that include repeatedly, and more), I've felt that Dragon's Dogma Online is definitely a meseta pso2 good example of an online game that I feel has definitely nailed the"open area" exploration with good gameplay, optional cooperative multiplayer, and provides both a challenge and comparatively casual experience for people who want it without putting up nasty traps for players to get trapped into mess up their assembles. I never liked that in Phantasy Star that you could mess up your skill trees even though you get the free opportunity to reset them (it doesn't help when I am attempting to help new friends play and they already invested their things without me directing them or informing them about why they don't require STR Up and they end up running through Level 50+ without their stances and core abilities ).

Guess it's for the better because it is the basic PSO formula.

Its better not to be an Open world to be honest, remember how Maplestory great maps were hogged by Top level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the dinosaurs and the World Bosses into an unreachable area players can't access without no clip hacking out of boundaries and that bot simply kill all of them in an instant and loot all of it, and market them into the Player Shop for exorbitant prices to get Meseta to sell RMT from? Yeah that's gonna be a poor look for an open world MMO. I would not mind a Pawn, like Dragon's Dogma, that learns from you as you play together.

Im so pleased about the outfits! And the manner that the games coexist using the block-like system! Im officially hyped now, thank you pso2 devs for clearing everything up! Perhaps not the biggest fan of how there appears to be two completely distinct body meshes for fashion, and it cannot be mixed and matched. Regardless, really pleased with how this is playing out. Maybe because of how New Genesis's Physique Character is likely having additional details such as Skin Lustre and Moving Finger animations that must not be moved over to PSO2 base game, The only wish I had is that a single day, they would patch every style to be mix and mash potential, like for example, utilizing a CAST arm in NGS while another components are PSO2 components to keep the palms moving etc..

Yeah it certainly has to do with fundamentally distinct body projection about the new outfits, and not enough resources (money and time ) to update rigs on present outfits. Considering everything Sega is doing in the graphics overhaul, there's no way this restriction would be set up if it was a simple fix. And there's a quite a lot of outfits, particularly on JP side. I truly hope they just slowly update clothes over time particularly the exclusive ones from the product codes and collabs. I would not mind if they make them into a separate NGS scratch when it is going to induce them to pso2 meseta buy xbox one do so. This is actually nice. I do hope though that they gradually upgrade the old PSO2 Outfits and Layered wears to allow finger motion down the road. Notably Collaboration outfits and layered wear (Half-Life, Persona, Anime Collabs, etc). I can understand them do this immediately given all of the NEW NGS stuff they'd want to promote, but I am hoping I do not need to double down on state,"Classic" Exagia Arms and"NGS" Exagia Arms, or items such as"Classic" Duskwake Regalia set and an"NGS" Duskwake Regalia set just to possess moving fingers.
on November 18 at 10:49 PM

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