On top of that, Legendary aspects earned from dungeons D2R ladder items, or even pulled out of items, let you create your own Legendary gear to enhance your skills. Early on, I found a chestpiece that made my Bone Storm ultimate also provide a barrier.
Suddenly I could walk straight into any group of enemies with a cyclone of bones and leave completely unscathed. After level 30, rare and Legendary items start to drop enough that you can rely on these aspects as permanent parts of your class.
Mere seconds after you're dropped into the Fractured Peaks, you kill a few wolves, level up, and earn your first skill pointan exciting moment of possibility that the game won't stop giving you until you start to near its level 100 cap.
Skill points and their eventual successor, Paragon Points, are the dangling carrots that keep you clicking for hours and hours, long after you've seen everything your class can do. It's still ridiculously satisfying to plan out your build and then strategically spend your hard-earned points.
I started as a Necromancer chauffeur of an army of skeletons, standing in place and shooting piercing bone spears while my boney buddies pulverized my foes. This method worked perfectly fine for hours cheap d2r items, but, ever build-curious, I spent a sizeable amount of gold to rework my approach.
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