World of Warcraft could also be affected by the monthly $15 subscription plan that it offers. Subscription-based games are becoming a dying kind (or quickly morphing into microtransaction models) and WOW WoTLK Classic Gold Additionally, games that have been able to transition to a no-cost business model have experienced increases in revenue and playership because of it. After removing the subscription requirements in 2010 Lord of the Rings Online has tripled its monthly revenues and its latest upgrade, Rise of Isengard, set records for the game developer Turbine. It is also possible to look at the online shooter APB to show the increase in participation in a post-subscription environment. A failure as a paid game online shooter APB launched a new version as APB Reloaded, and more than 3 million people flocked to the game in only one week. To put it in perspective, the first APB was able to register just 130,000 users in its time as an online game that was paid for.
In spite of these realities, Blizzard is holding firm to its subscription program. It has recently stated that despite World of Warcraft shedding users and its subscription model is the best one for the game and that it does not have immediate plans to change to a free-to-play. Blizzard has been testing an online version that is free to play World of Warcraft since June 2011 (the Starter Edition) however, the players are limited to levels of 20 and are subject to several serious limitations. It's not a genuine attempt to gauge the interest of players in the real game that is free to play World of Warcraft. Furthermore, Blizzard already sells premium content a la carte with prices of pets priced at $10 and $25 mounts that work well and so why shouldn't they move completely to free-to play?
World of Warcraft is the first of its kind, an innovative, market-defining game that is a massive multiplayer online. It is the reason why there are no other games to compare to to understand what happens when a game this massive will develop or...die. Is it going to get bigger and become a victim of the success of its players, and submitting to any requests from players in order to hang the players? Is it going to follow the model of Lord of the Rings Online and be free to play? Could Blizzard's new MMO game Titan transform Azeroth into the ghost town of its former self when it goes live? No matter how long Blizzard is able to cheap WoTLK Gold hold away World of Warcraft 's inevitable decline (and it might be quite very long in fact) It's likely the game's best and most current days are over. We're now waiting to check if it's burning out or disappears.
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