That's forfeiting room for Charms, being particular about Diablo 2 Items how many Potions you can take, decision making on level with combat, exploration, and delegating Skill Points.
"Where we did lots of experimenting was when we had been considering quality of life things or adding things for consoles," Rob adds. "When we added a controller one of the things that we attempted was an auto-sort of the Inventory for people. We'll continue to keep the Inventory Tetris but since managing your stock might be difficult with the controller we will only do it to you. So we did this. We assembled a system where as soon as you have a product, it might go in your inventory in the most optimal manner. It would automatically form it for you. That was in the game for perhaps five minutes."
"Not only did people not like that the game has been doing it to them, but that it would redefine their very particular sorting method," Rob Gallerani continues. "They would be like,'I want my Tomes on the left side, and my Potions on the right'. Then they would go and pick up one thing and it'd sort it all and it had been rage-inducing. That is obviously something that is part of Diablo II so why are we even meddling with it? .
Diablo II: Resurrected is not devoid of changes, quality of Cheap Diablo 2 Resurrected Items life improvements like a shared stash is forthcoming, alongside the choice to make gold-pickup automatic. Even the above mentioned auto-sort for stock will be discretionary. It comes down to remaining true to the first vision, it's why the fancy 3D overlay is only just that. And to get a match as revered as Diablo II -- fixing something that may be labelled a'bug','tap', or'glitch' carries with it additional weight.