Unfortunately, EA changed the way trades functioned during Mut 25 coins due to the fact that the block for trades was misused in the past. If you deal now, the player is no longer auctionable. What is the reason to apply a deeper reasoning behind trades? You could limit the misuse by limiting trades for players from the same tier or even 2 for 1 for players from the lower higher tier.
You can, for instance, swap an top Brady cards to QB needy player, in exchange for the top Richard Sherman card you've been looking for to complete your defense. If you have a number of silver receivers, you could trade a few of them to acquire your Gold tight end you'll need. This is obviously only a basic model of how trades could be arranged, but severing trades hasn't been the best idea for this season's game.
This is a situation that EA might not be able to make a decision on. Recently the ESRB made a statement stating that it does not necessarily consider packs of loot or collectible cards packs as gambling. However, the fact that it received this much attention in the media could draw attention on microtransactions within games. Although you're sure to find games-related content inside packs, it might not be the thing you're looking for.
The best way to address this is to narrow the criteria to pay packs. Packs can be labeled "49ers offensive leaders" and then provide a guarantee for at least one players to play buy madden coins beyond the promise levels. This could reduce the buyer's remorse after paying real cash for pack. Packs that are obtained through challenges or coins can still be randomly generated but it's only the microtransaction packs paid for which will be more precise.
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